Tutorials

Index

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Pre-Steps

Step 00 - PSP7- Scanning and preparing sketch for 3DSMax

Modelling

Step 01 - 3DSMAX6 - Making the Outline
Step 02 - 3DSMAX6 - Fleshing out the Hull
Step 03 - 3DSMAX6 - Rotational Symmetry
Step 04 - 3DSMAX6 - Modelling the Nose-cone
Step 05 - 3DSMAX6 - Adding the Bulge
Step 06 - 3DSMAX6 - Smoothing and Turning Faces
Step 07 - 3DSMAX6 - Unwrapping the Model
Step 08 - 3DSMAX6 - Exporting the UWV Map

Texturing

Step 09 - PSP7 - Texturing

Exporting

Step 10 - 3DSMAX6 - Render and Export