I created a reaction for a basic bedroom set on account of my current housing crisis (I overwrote a different reaction).
How it works: I overwrote the tin glaze entry with entry for a fire material I created, and gave all of my modded reactions a 5% chance of producing it.
[Message edited on 2011/04/12 at 09:16 by walrisae]
I'm the aforementioned friend; thus I have the mod, too. It's nigh on identical to Alexander's version, except the cannon itself is heavier (more power to hammerblows by the weapon itself, though no effect on firepower :D) and that it is called the "hand-held cannon" instead of "dwarven hand cannon". I have also uploaded a vid of it in action, aptly (though possibly not so creatively) called "Cannons!".
in item_weapon.txt
Submitted: 2011-04-12 (View movie)
I created a reaction for a basic bedroom set on account of my current housing crisis (I overwrote a different reaction).
How it works: I overwrote the tin glaze entry with entry for a fire material I created, and gave all of my modded reactions a 5% chance of producing it.
[Message edited on 2011/04/12 at 09:16 by walrisae]
Submitted: 2011-02-13 (View movie)
Heh heh.
Submitted: 2011-02-13 (View movie)
Neat! I just created a magma reservoir, and I've been looking for something to utilize its magma. I think I'll use this design!
Submitted: 2010-12-04 (View movie)
Why are your farm plots red?
Submitted: 2010-12-04 (View movie)
I'm the aforementioned friend; thus I have the mod, too. It's nigh on identical to Alexander's version, except the cannon itself is heavier (more power to hammerblows by the weapon itself, though no effect on firepower :D) and that it is called the "hand-held cannon" instead of "dwarven hand cannon". I have also uploaded a vid of it in action, aptly (though possibly not so creatively) called "Cannons!".
in item_weapon.txt
in item_ammo.txt:
and, of course, in entity_default.txt, under [ENTITY:MOUNTAIN]:
Submitted by: walrisae - 2010-12-01 - Removed
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