The cat problem is starting to get really bad by now. Thank armok they don't have a extreme big space to move around in, else my fps would still be down the shitter with a 1x1, and that would be seriously sucky.
[Message edited on 2010/03/04 at 05:21 by Vermadus]
Thanks! It's a aquifer. I embarked on a map with magmapipe/aquifer/sand, so i still get the fun i require.
Before i closed it up, i went speed:0 and dug the edges to release the aquifer so now the "pool" fills up nearly instantly. Theres not much room on that z-level for building though.
[Message edited on 2010/03/04 at 05:18 by Vermadus]
Submitted: 2010-03-05 (View map)
Oh wow, this design is brilliant. I'm suprised you did all this with such a tiny obsidian farm though. Nice work!
Submitted: 2010-03-04 (View map)
After some fiddling with stonesense i got this: http://www.bay12games.com/forum/index.php?topic=48172.msg1066222#msg1066222
The cat problem is starting to get really bad by now. Thank armok they don't have a extreme big space to move around in, else my fps would still be down the shitter with a 1x1, and that would be seriously sucky.
[Message edited on 2010/03/04 at 05:21 by Vermadus]
Submitted: 2010-03-04 (View map)
Thanks! It's a aquifer. I embarked on a map with magmapipe/aquifer/sand, so i still get the fun i require.
Before i closed it up, i went speed:0 and dug the edges to release the aquifer so now the "pool" fills up nearly instantly. Theres not much room on that z-level for building though.
[Message edited on 2010/03/04 at 05:18 by Vermadus]
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