Frozenstone - 1058 Late Summer by nil

Map Description:

My first map with the z-axis. It's got fairly elaborate gate defenses, a diverted brook, and other things.

Point of Interest: Log Cabin

I built this log cabin partially to give my ranger (woodcutter/herbalist) a place to sleep and mostly for flavor. When a dragon came to my fortress, it set up camp inside of it, destroying all of the furniture except for the bed. My champions, one axedwarf and one speardwarf, took it out without injury. You can still see some of the ashes from its one breath attack. - nil

There are 5 comments for this map series, last post 2008-10-27
This map has been favourited by 1 person.

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Submitted by: _nil_ - 2008-06-09 to 1058 Late Summer

Right now I've got the fortress looking pretty much the way I want it; I'm mostly training my military. When I get a marksdwarves up to legendary, I plan to dig down to the adamantium (I assume there's some down there because I have a dungeon master and have for a while) and/or figure out how to mod in larger and more frequent seiges--I wanna see exactly how many goblins it would take to overwhelm a fully stocked and prepared Frozenstone.

Other projects in the pipeline include walling off some more tree farms on the top of the mountain, training some of my farmers and miners to be competent marksdwarves for tower-based militia, and of course making as many bolts as I can. With so much flux and iron around, this is really about getting bone and wood. I already have tons of metal bolts.

I'm also thinking about using the open air above the water channels to make my fort more interconnected. This would definitely make my dwarves more efficient and increase the chances of them hitting mist. The only reason I hesitate is that I'm worried the increased pathfinding will slow down my computer to the point where it's not worth it. My FPS is already at 5-6, and with ungodly amounts of food and strong defenses, that's really the only form of efficiency I care about. Anyone have suggestions on this?

Basic stats:
116 dwarves (capped at 120), 17 legendary
2.3 million created wealth
4300 drink
2900 prepared food (plus 350 meat, 200 fish, 600 plant, 300 misc ingredients)
15 artifacts
2 melee champions, 1 axelord, 1 macedwarf, and 17 marksdwarves, all of which are trained at least somewhat in wrestling and the use of hammers and armor (some are all the way to adapt in these melee skills).
45 steel bars, 60 bars of fuel, 20 platinum and iron, 5-15 bars of everything else (mostly gained from trading; this map doesn't seem to have much besides iron, flux, and platinum, not like I'm complaining)
700 bolts of iron, another 700 of steel

[Message edited on 2008/06/09 at 04:26 by _nil_]

Submitted by: Fox-Of-Doom - 2008-06-10 to 1058 Late Summer

Very nice fortress, I like your guard towers. Btw, the reason your outdoor farms woulden't work is that they have to use soil and soil only.

Submitted by: _nil_ - 2008-06-10 to 1058 Late Summer

Thanks! Figured that was probably the problem with the farm. Too bad I didn't know, I could have just collapsed some soil onto it.. too late now. Whatever, though; not like I'm short on food.

Submitted by: A_Fey_Dwarf - 2008-10-26 to 1066 Early Winter

Read this wiki page for tips on FPS .

I find that you can get a major increase in FPS if you turn partial print on and G_FPS to about 10 in the ini.txt

Submitted by: _nil_ - 2008-10-27 to 1066 Early Winter

I've actually worked on Frozenstone for three different periods. The second of those started when I found out about partial print, the third when I bought a new computer. Shutting down the river also made a large improvement.

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You can download the compressed map file: 2008-06/nil-Frozenstone-region1-1058-17474.fdf-map but you will need the .NET version of SL's DF Map Compressor to convert to the .PNG image format.

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