Rootportals - 274 Early Spring by Priz

Map Description:

The past year brought almost no gold-baring traders with it. Chandelier construction has virtually halted, while the rest of the fort took off.

Huge amounts of excess cloth (think several thousand bolts or whatever they're called in DF) means I'm going to need to find something else for my craftsmen to start branching in to. I should be a little more pleased that the only issues I've had with this fort so far are an overabundance of various things, but it's still annoying.

FPS took a hit, likely from all the animal fat, cloth, and constructions laying around. Currently averaging around 17, but I can probably coax it back up to 20 with a little work.

Point of Interest: Fort Yossarian (Castle-like structure)

( 274 → 300 )

After finalizing the basic overall grand layout of the fort, I've decided the castle-like structure will be a mix of housing for a portion of the population, and a last ditch defense for my population in the event of a catastrophy. It will eventually be completely self contained, and the only section of the fort I will be able to completely isolate from the rest of the world.

Part of it's role in the overall defensive plan can be seen in the wooden hourdings being built, and the two-level appartments are finally somewhat recognizable as such.
Furnishings are all nickle, zinc, and lead, as I need to start training my smiths a little. - Priz

There are 4 comments for this map series, last post 2011-12-10

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Comments

Submitted by: ayrb - 2011-12-04 to 271 Mid Spring

Geat job so far. I hope to build something like this soon.

Submitted by: Priz - 2011-12-04 to 272 Early Spring

Thanks! This is my third fort thus far, so I feel pretty safe in saying that if I can do it, literally anyone can.

Submitted by: ayrb - 2011-12-10 to 276 Early Spring

Mhm. What kind of embark location did you look for?

Submitted by: Priz - 2011-12-10 to 276 Early Spring

I'm playing 40d, and don't use any of the handy tools for it beyond the wiki, so I mostly guess at where a good spot is, and the more biomes the better. I always try to have a few features - this embark was supposed to have an underground river, some magma, etc. etc., but I apparently didn't pay enough attention and ended up with a chasm and no metal deposits :s. At least I have lots of multi-colored stone. If I could do it again, I'd probably go for limestone at the risk of losing such a nice valley to work with and having no interesting features.

[Message edited on 2011/12/10 at 09:50 by Priz]

[Message edited on 2011/12/10 at 09:57 by Priz]

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