Another year gone by, and my dwarfs are finally starting to pick up the pace again.
I also discovered why the goblins haven't shown up yet (not a bad thing considering how utterly indefensible the place is at the moment). Apparently I'd turned them off the last time I touched DF (a few months ago), which I'd forgotten you could do. They are on now, but haven't shown up yet, and I'm thinking I might have to start killing the elves if I want an invasion.
( 272 Early Spring → 300 )
I started on the supports for a massive, mostly wood structure that will house all my farming, smithing, and woodworking structures, along with all those directly involved with them. For some reason, trees have never grown in this area, at least on the level below this one, which I why I chose this spot. I can't afford to lose any wood-producing land at the moment. Workshops will go on this level and potentially the level above, housing will be in a structure I can presently only describe as a "protrusion" from the building's roof. I'm currently trying to think of a good way to incorperate the ponds as a source of irrigation for my farms (it rains alot around here), or as a fishing resource, but I will probably have to dig them out in the name of progress. - Priz
There are 4 comments for this map series, last post 2011-12-10
Rootportals
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You can download the compressed map file:
2011-12/priz-Rootportals-region3-272-3197.fdf-map
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Submitted by: ayrb - 2011-12-04 to 271 Mid Spring
Geat job so far. I hope to build something like this soon.
Submitted by: Priz - 2011-12-04 to 272 Early Spring
Thanks! This is my third fort thus far, so I feel pretty safe in saying that if I can do it, literally anyone can.
Submitted by: ayrb - 2011-12-10 to 276 Early Spring
Mhm. What kind of embark location did you look for?
Submitted by: Priz - 2011-12-10 to 276 Early Spring
I'm playing 40d, and don't use any of the handy tools for it beyond the wiki, so I mostly guess at where a good spot is, and the more biomes the better. I always try to have a few features - this embark was supposed to have an underground river, some magma, etc. etc., but I apparently didn't pay enough attention and ended up with a chasm and no metal deposits :s. At least I have lots of multi-colored stone. If I could do it again, I'd probably go for limestone at the risk of losing such a nice valley to work with and having no interesting features.
[Message edited on 2011/12/10 at 09:50 by Priz]
[Message edited on 2011/12/10 at 09:57 by Priz]