Rootportals is my second attempt at a "mega project", after my last one was killed by a modding disaster (oops). The fort focuses on horizontal expansion and leaving as much of the natural terrain intact as possible.
( 267 Early Winter → 300 )
I like my catacombs to be maze-like and unorganized. Every skilled dwarf will eventually get their own tomb, with the small alcove coffins going to the peasantry.
The large tombs to the east are the Captain of the Guard's and the mayor's, respectively.
The north tombs in progress (starting 271) will be for my freemasons (legendary miner/mason/engravers - I think diversifing is a good thing). - Priz
There are 4 comments for this map series, last post 2011-12-10
Rootportals
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You can download the compressed map file:
2011-12/priz-Rootportals-region3-267-33436.fdf-map
but you will need the .NET version of
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Submitted by: ayrb - 2011-12-04 to 271 Mid Spring
Geat job so far. I hope to build something like this soon.
Submitted by: Priz - 2011-12-04 to 272 Early Spring
Thanks! This is my third fort thus far, so I feel pretty safe in saying that if I can do it, literally anyone can.
Submitted by: ayrb - 2011-12-10 to 276 Early Spring
Mhm. What kind of embark location did you look for?
Submitted by: Priz - 2011-12-10 to 276 Early Spring
I'm playing 40d, and don't use any of the handy tools for it beyond the wiki, so I mostly guess at where a good spot is, and the more biomes the better. I always try to have a few features - this embark was supposed to have an underground river, some magma, etc. etc., but I apparently didn't pay enough attention and ended up with a chasm and no metal deposits :s. At least I have lots of multi-colored stone. If I could do it again, I'd probably go for limestone at the risk of losing such a nice valley to work with and having no interesting features.
[Message edited on 2011/12/10 at 09:50 by Priz]
[Message edited on 2011/12/10 at 09:57 by Priz]