Yes, it's a goddamn railgun. I am not an electrical engineer, nor do I aspire to be, but this kind of thing interests me greatly and come on railguns are awesome.
Therefore, if you're going to tell me I did it horribly horribly wrong and should be shot for my horrendous bastardization of science, that's cool, but do realize I wasn't trying to build a working railgun (electricity isn't even implemented) but rather something completely awesome and ridiculous in scale that resembles one as accurately as possible.
(This disclaimer inspired by the fine folks of the #bay12games IRC. :V)
Here sit the Rail Operators (the bright green levers control the positive rail and connecting pin, the dark green levers the negative) and Water Engineer (bright blue for inflow, dark for outflow), commanded by the Marx Engineer (the light blue lever), all behind their lovely sparkling gem screens. Also shown: the artifact hatch that bars passage to the command center's crest.
I tried to get the screens to flash in a old-school computer sort of way, by using dump zones to control the distance of specific gems to the build sites, but apparently dorfs don't care about that when selecting what to grab first. Gems are grabbed in a fixed order (unknown in specifics, though it's not alphabetic at least: for instance fire agate was grabbed, then yellow jasper, then aventurine), but gems acquired in trade are grabbed first. The order does appear to correspond to the flashing as well as to the order of the gems when viewed with the [t]-menu. /shrug - RatOfWisdom
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Dikelocks, Ezum's Vengeance
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