Dikelocks, Ezum's Vengeance - 133 Early Spring by RatOfWisdom

Map Description:

Yes, it's a goddamn railgun. I am not an electrical engineer, nor do I aspire to be, but this kind of thing interests me greatly and come on railguns are awesome.

Therefore, if you're going to tell me I did it horribly horribly wrong and should be shot for my horrendous bastardization of science, that's cool, but do realize I wasn't trying to build a working railgun (electricity isn't even implemented) but rather something completely awesome and ridiculous in scale that resembles one as accurately as possible.

(This disclaimer inspired by the fine folks of the #bay12games IRC. :V)

Point of Interest: Marx generator, spark gap level

Partly because my design didn't allow for the space without extending uselessly upwards, and partly because I doubt dorfs give much of a shit about corona discharge, the spark gaps are just bits of wire with air in between.

The first one is triggered by removing the floodgates (wooden, as wood presumably has a lower conductivity than air, and because I like the character for wood floodgates better than the X for stone ones). Presumably a floodgate also fills the entire tile, as they're so effective at blocking liquid.

I may go back and replace all the gaps with floodgates, but for now I was interested in distinguishing the first one from the others. - RatOfWisdom

There are 3 comments for this map series, last post 2010-09-07
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Comments

Submitted by: Markavian - 2010-09-04 to 133 Early Spring

Uhh, I presume you used magnetite and other conductive materials in its construction?

Submitted by: RatOfWisdom - 2010-09-04 to 133 Early Spring

Indeed. I'll add POIs and stuff detailing what's what =)

Submitted by: Markavian - 2010-09-07 to 133 Early Spring

Epic - I think I'm beginning to understand now...

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