Yes, it's a goddamn railgun. I am not an electrical engineer, nor do I aspire to be, but this kind of thing interests me greatly and come on railguns are awesome.
Therefore, if you're going to tell me I did it horribly horribly wrong and should be shot for my horrendous bastardization of science, that's cool, but do realize I wasn't trying to build a working railgun (electricity isn't even implemented) but rather something completely awesome and ridiculous in scale that resembles one as accurately as possible.
(This disclaimer inspired by the fine folks of the #bay12games IRC. :V)
There were initially some more waterwheels, for a total of 160000 in power, attached to the 15 gears that link to the generators above, but I neglected to remember that I'd be disabling those before starting the gun. (Oddly enough it required my saving and re-loading for the wheels in question to collapse. =/) The whole thing only requires a maximum of 3700 power or so, though, so no big deal. - RatOfWisdom
There are 3 comments for this map series, last post 2010-09-07
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Dikelocks, Ezum's Vengeance
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You can download the compressed map file: 2010-09/ratofwisdom-Dikelocks-region1-133-2570.fdf-map but you will need the .NET version of SL's DF Map Compressor to convert to the .PNG image format.
Submitted by: Markavian - 2010-09-04 to 133 Early Spring
Uhh, I presume you used magnetite and other conductive materials in its construction?
Submitted by: RatOfWisdom - 2010-09-04 to 133 Early Spring
Indeed. I'll add POIs and stuff detailing what's what =)
Submitted by: Markavian - 2010-09-07 to 133 Early Spring
Epic - I think I'm beginning to understand now...