Yes, it's a goddamn railgun. I am not an electrical engineer, nor do I aspire to be, but this kind of thing interests me greatly and come on railguns are awesome.
Therefore, if you're going to tell me I did it horribly horribly wrong and should be shot for my horrendous bastardization of science, that's cool, but do realize I wasn't trying to build a working railgun (electricity isn't even implemented) but rather something completely awesome and ridiculous in scale that resembles one as accurately as possible.
(This disclaimer inspired by the fine folks of the #bay12games IRC. :V)
Not really a pump stack so much as a set of terraces, as I was trying to not have to alter my admittedly far too large farm complex, so the water moves horizontally as well as vertically. High wind meant I only needed one windmill per level. To the left of farms: the ground wire, leading off to the north where it sinks into the ground a good distance from anything vital and goes all the way to the bottom of the map. - RatOfWisdom
There are 3 comments for this map series, last post 2010-09-07
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Dikelocks, Ezum's Vengeance
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You can download the compressed map file: 2010-09/ratofwisdom-Dikelocks-region1-133-2570.fdf-map but you will need the .NET version of SL's DF Map Compressor to convert to the .PNG image format.
Submitted by: Markavian - 2010-09-04 to 133 Early Spring
Uhh, I presume you used magnetite and other conductive materials in its construction?
Submitted by: RatOfWisdom - 2010-09-04 to 133 Early Spring
Indeed. I'll add POIs and stuff detailing what's what =)
Submitted by: Markavian - 2010-09-07 to 133 Early Spring
Epic - I think I'm beginning to understand now...