Following the untimely abandonment of Swordblowing due to framerate and bug problems, this fortress is an evolved design. Corridor width has been minimised, stockpile sizes greatly reduced, workshops packed into a small space, and the layout should hopefully be much better for pathfinding. I've also shifted the design so that instead of a single central stairwell with one set of defences, there is an "up" stairwell above the fortress and a "down" into the caves below it, both heavily trapped.
Here one whole level has been extensively mined, and the next level's mining has opened out onto the first tier of caves. Framerate is holding steady at 100fps, which is very encouraging.
There are nasties down there, though nothing flying yet. I want the militia properly equipped and trained up before the dwarfs set out to subjugate these caverns, so the entrances have been temporarily blocked off and we'll concentrate on digging out the gold veins. - Ambivalence
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