Submission for DFM2 - Muckgrotto survival challenge
With the collapse of the embark layer, the pool regions were channeled out below so the pool functionality would be preserved. When the top layer falls the pool tiles fall into the channeled areas and will continue to collect water. - martin
There are 5 comments for this map series, last post 2009-09-28
Muckgrotto - Martin
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SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2009-09/martin-Muckgrotto-Muckgrotto-108-572.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Markavian - 2009-09-27 to 108 Early Spring
Wow... simply wow. A tremendous fort, a superb megaproject.
Submitted by: DetailsInside - 2009-09-27 to 108 Early Spring
This.......this is nice.
Love the circular tower.
3D picture anywhere?
Submitted by: martin - 2009-09-28 to 108 Early Spring
No, I can't seem to get the visualizers to work. The saves are uploaded and I'd appreciate if anyone can run the final fort through one of them.
Submitted by: Caranha - 2009-09-28 to 108 Early Spring
Indeed a suberb fort!
But what are the "downramps" in the middle of the sky on level 16?
Submitted by: martin - 2009-09-28 to 108 Early Spring
The ramps are a bug. When you collapse a level, the down ramps from the level above don't collapse with it, they just hang there. I forgot to clean that up when I did the final collapse.