Muckgrotto - Martin - 108 Early Spring by martin

Map Description:

Submission for DFM2 - Muckgrotto survival challenge

Point of Interest: Project 1 Addendum

With the collapse of the embark layer, the pool regions were channeled out below so the pool functionality would be preserved. When the top layer falls the pool tiles fall into the channeled areas and will continue to collect water. - martin

There are 5 comments for this map series, last post 2009-09-28

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Comments

Submitted by: Markavian - 2009-09-27 to 108 Early Spring

Wow... simply wow. A tremendous fort, a superb megaproject.

Submitted by: DetailsInside - 2009-09-27 to 108 Early Spring

This.......this is nice.
Love the circular tower.
3D picture anywhere?

Submitted by: martin - 2009-09-28 to 108 Early Spring

No, I can't seem to get the visualizers to work. The saves are uploaded and I'd appreciate if anyone can run the final fort through one of them.

Submitted by: Caranha - 2009-09-28 to 108 Early Spring

Indeed a suberb fort!

But what are the "downramps" in the middle of the sky on level 16?

Submitted by: martin - 2009-09-28 to 108 Early Spring

The ramps are a bug. When you collapse a level, the down ramps from the level above don't collapse with it, they just hang there. I forgot to clean that up when I did the final collapse.

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Don't have Flash?
You can download the compressed map file: 2009-09/martin-Muckgrotto-Muckgrotto-108-572.fdf-map but you will need the .NET version of SL's DF Map Compressor to convert to the .PNG image format.

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