Strongsalves - 109 Mid Summer by Sinergistic

Map Description:

Exported this last night before going to bed.

Progress has been made on the future noble housing, more goblins have been captured (to many, I'm over run with the buggers, and I expanding the dungeons is slow work with everything else going on. I can't wait for the burrow arc) and are sitting in stasis waiting to be moved to their cells.

Their is a siege taking place right now by a bunch of hobgoblins on horse back, which I've decided to ignore for the simple reason of not wanting to deal with any more goblins at the moment.

I've converted most of my wood to pearlash.

Point of Interest: All that remains of annoying river dwellers

This is all that remains of the last of my annoying river dwellers. When I drained the river, I was confronted by the annoying reality that my river strainers would no longer work because the creatures couldn't get out of the river bed.

This ramp was dug as part of an attempt to draw them onto my cage traps, which ended up failing.

I was content to just leave things be at this point, but then tragedy struck. Asmel Larreg, one of my founding dwarfs and the first legendary weaver, was struck down by these hideous reptilian creatures while trying to gather spider silk in the river bed.

In response to this disaster (Asmel Larreg did more than just weave. He was also one of my best bag makers and a pretty good mechanic to boot, along with having competent in a few other useful skills) I quickly walled all access to the portion of the river bed that contained the lizard and snake-men.

But that wasn't enough. I wanted revenge. I wanted them dead, not caged. Only one problem: I had no military, not a single one.

So a crazy plan was hatched. I took all of my dogs out of their cages (almost forty of them all told) and I trained them all as war dogs. All of them. I then build several cages in the river bed, behind my hastily constructed barricades, and stuffed them all in. The training and caging took almost an entire year from start to finish.

Once they where caged, I hooked the cages up to a lever and then blocked off all ways out of the river bed except for the ramp pictured above (which was blocked with a forbidden door).

I then pulled the lever and ~40 war dogs started milling about in the river bed. I got all of my dwarfs safely behind locked doors (lest they rush into the river bed to recover corpses and get themselves killed) and then un-forbid the ramp door. ~40 war dogs proceeded to stream towards the offending reptilian menace.

It was over extremely quickly, and I only lost several war dogs. This end of the river was COVERED in blood and body parts. My dwarfs spent most of a season removing corpses and body parts from the river bed. - Sinergistic

There are 14 comments for this map series, last post 2009-11-19

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Submitted by: magic dwarf - 2009-01-10 to 105 Early Spring

nice grand stair case! That must have been alot of channeling.

Submitted by: Sinergistic - 2009-01-10 to 105 Early Spring

Not really, no, I just channeled around the edges, and then collapsed it ^_^ (after locking my dwarfs up in their bedrooms and the food room)

It took several tries to get it to collapse, I kept pulling the level attached to the supports I had installed, and nothing would happen. I finally got it on the 4th attempt though, after completely channeling around the top level, and then collapsing that down on to the layers below.

Submitted by: magic dwarf - 2009-01-11 to 105 Early Spring

all of my *manual collapses* have ended in epic fail so far, I've lost many good miners trying to collapse things and I also managed to bust a hole in my ceiling causing magma to pour in!

Submitted by: Markavian - 2009-01-13 to 107 Early Summer

Like woah

Submitted by: Sinergistic - 2009-01-13 to 107 Early Summer

"Like woah" - Markavian

So, uh, what bit of it was 'woah'? :P

Edit: I would also like you thank you for your amazing website. I've seen so many cool and inspiring forts since I started browsing it about 8-9 months ago. (didn't register until recently) It is a very awesome service, and a huge boon to the DF community.

[Message edited on 2009/01/13 at 11:22 by Sinergistic]

Submitted by: sneakeypete - 2009-01-14 to 107 Early Summer

What are all the B's in your cages?

Submitted by: Sinergistic - 2009-01-14 to 107 Early Summer

'Bugbears' part of the Goblin Family mod found here.

I tinkered with it a little to adapt it to the kind of fort I wanted (got rid of TRAPAVOID for one, because that just wouldn't work now, would it?). I also removed the [CANSPEAK] tag as well, which leads to all of them wanting me dead. Lots of sieges, lots of ambushes, lots of good times in the future with I begin work on the arenas.

I updated 'The Dungeon' point of interest with a little more info on what's in the cages.

[Message edited on 2009/01/15 at 12:04 by Sinergistic]

Submitted by: SiliconJesus - 2009-01-16 to 107 Early Summer

I've seen this tileset being used a lot lately, which one is it?

Submitted by: Sinergistic - 2009-01-16 to 107 Early Summer

I'm using a hand drawn copy of Dortens and whatever came with the mayday v16 set.

I'm still playing around with it and tweaking it to how I want it.

Submitted by: Markavian - 2009-01-17 to 107 Early Summer

Singergistic, you've hollowed out a huge cylinder with a walk way around the edge of each level. It looks fantasticly grand. And then there's the spiral dungeon on the ground floor. Its just epic proportions. A far cry from the single tunnel hovels that most people begin building.

And thanks for the kind words : )

Submitted by: Jebraltix - 2009-01-24 to 107 Early Summer

I haven't had too many problems with manual channeling. My worst problem probably is dealing with the unhappy thoughts of being knocked off your feet.

Submitted by: Markavian - 2009-01-29 to 105 Early Spring

I would just like to point out the historic 10,000th point of interest attributable to this map. Cheers everyone, I love what you've done for this site :)

Submitted by: Noble Digger - 2009-05-20 to 111 Mid Spring

Awesome! I love the look of the glass-furnished bedrooms with this tileset. The central shaft of chaotic stairway hell is also amazing, and the spirally area way down below.

Submitted by: Retro - 2009-11-19 to 111 Mid Spring

Very grand-looking fort. Has a nice, smooth feel to it - very much like the basis around the central pit / giant empty space.

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