7-segment display demonstration by Kanddak

Movie Description:

I test my 7-segment display controller logic. (Map)

This is long, so you might want to watch it at a high speed.

There are some issues involving segments sticking when I change multiple input bits in a short period of time, probably because the water level on their pressure plate fluctuated, making that plate send a message to the bridge, then corrected itself before the bridge had changed, causing the second message to be ignored.
I first tried to correct this by changing the input to something I knew would clear the stuck segment and then back, then discovered that shutting off the water flow through the system and turning it back on would reset things more quickly.


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Comments

Submitted by: LegoLord - 2009-02-06

Wait, was that last bit displaying letters?

Submitted by: magic dwarf - 2009-02-06

Thats amazing. counting from 0 to 15 in Hexadecimal.

fav'd

Submitted by: Anonymous - 2009-02-07

Mind = blown

Submitted by: Kanddak - 2009-02-07

Yes LegoLord, it's a hexadecimal display and shows 0123456789AbCdEF (with b and d lowercase because the renditions of B and D on a 7-segment display would look like 8 and 0).

Submitted by: ToonyMan - 2009-02-07

Amazing.

Submitted by: crash2455 - 2009-03-31

Impressive. That must have been damn near impossible to plan out. I mean, seven-segment displays are hard enough with actual components, let alone doing it with a game.

Submitted by: kurokikaze - 2009-09-15

Whoa. This is a legendary artifact by itself.

Problems?

Do you only see a blank space instead of a play button?

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