Magma pipe located (but not opened), training yard complete, defense tower under way, new crypts built, progress on the death trap... and Zon is down for the count!
This is the training yard, where the military trains outdoors to stave off cave adaptation. Up above is a level fitted with fortifications. - KenboCalrissian
There are 5 comments for this map series, last post 14/01/2010 02:01
Severedcoils
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You can download the compressed map file: 2009-10/kenbocalrissian-Severedcoils-region1-204-2.fdf-map but you will need the .NET version of SL's DF Map Compressor to convert to the .PNG image format.
Submitted by: snaggles - 2009-10-19 to 202 Early Spring
The dead olmmen, lizardmen, and snakemen are from when they get too close to the waterfall leading into the chasm at the end of the underground river.
Submitted by: Quietust - 2009-10-27 - Removed
Submitted by: starcannon - 2009-11-01 to 204 Early Spring
Neat-o.
Submitted by: Quietust - 2009-12-17 to 208 Early Spring
You should probably deconstruct that metalsmith's forge by the entrance, as well as whichever of those 8 furnaces nearby are not wood furnaces - it'd be a waste to have metalsmithing work orders using up coal (that could be better put to use making steel) when you've got magma at your disposal.
Submitted by: Quietust - 10/01/2010 05:01 to 209 Early Spring
I see that you've used the fortification trick to peek beyond a bit of the Adamantine - I thought you weren't going to do that until the Philosopher arrived.
Submitted by: KenboCalrissian - 14/01/2010 02:01 to 209 Early Spring
I gave up on the philosopher. Now it's a pending plot hook. Notice Zon hasn't said anything about it yet ;)