Submission for DFM2 - Muckgrotto survival challenge
Yes, this is the embark level. The 10,000 foot view of the map shows the megaproject quite clearly - the majority of the map has been collapsed eliminating the aquifer layers. This serves two purposes:
1) Ninja spawns are restricted away from the entrance for the majority of the map, allowing the dwarves to best control the fortress defenses. Occasionally spawns will occur on the central area around the magma moat but the first level of the glass tower houses the armory/barracks and marksdwarves are constantly on station there. A set of traps serves as a last-resort defense to the main part of the fortress.
2) by eliminating the majority of the aquifer, the dwarves are free to build pretty much any wider structures on the map that they desire without risk of flooding. There remains the ninja spawn threat, but it's still a big improvement.
The perimeter of the map has a 5-wide natural access so that the fortress is still fully accessible from any part of the map and wagon caravans (trees permitting) can approach from any direction.
11 dwarves died during the fortress life, by a variety of means. At least one was immolated by magma, one somehow got stranded in a channel that was to get flooded and died of thirst, a few by harpies and the like, most by gobbos, but there was a nice assortment of deaths. There were a rather large number of injuries - either to mining accidents, gobbos, wildlife, so there was much health care employed in spite of the few deaths.
At the peak there were 48 miners, all legendary I believe. That's the most I've ever employed. The aquifer collapse was an absolutely massive undertaking and if not for a large number of mining experiments to find a time-efficient way to channel it never would have been completed in time. A detailed write up of that will be put in the forums and probably on the wiki.
The miners were drafted into the masonry corps so that there were approximately 60 masons working on the towers and bridge. - martin
This poi has been favourited by 1 person.
There are 5 comments for this map series, last post 2009-09-28
This map has been favourited by 2 people.
Got something to say, a question or a comment... feel free to post. If you want to reference a point of interest or another map, find its ID number and use BBCode to reference it in your comment. For example [map=67]my map[/map] or What is that [poi=100]cool place[/poi]...
If you've found something interesting on this map, or you want to document parts of your fortress, then use this form. Browse (move/zoom) to a place on the map, its position will be displayed in the boxes below. Fill out the form and hit add to store a new point of interest.
Muckgrotto - Martin
No related entries found.
SHIFT + Key doubles keyboard scroll rate.
Do you only see a blank space?
[x] This map viewer uses the new ByteArray features only available with the newest version of Flash 9. Please update your player in order to view this map.
Don't have Flash?
You can download the compressed map file: 2009-09/martin-Muckgrotto-Muckgrotto-108-572.fdf-map but you will need the .NET version of SL's DF Map Compressor to convert to the .PNG image format.