Shovehame - 116 Early Autumn by YF-23

Map Description:

Took me a while, but finally completed the tower. Took so long mainly because I also did other stuff in the meantime and kinda forgot about the tower, especially during the latter part because something just didn't work out well, couldn't get the dwarves to move the large gems to the top level for some reason. Anyway, it's complete now.

Point of Interest: Grand Tower Top(ish) Level

Ok, technically there's also the level above, but this is the highest covered level, the one above is more of a roof.
The windows are gem windows, the walls on the coerners and the roof are made of clear glass blocks. So this thing is pretty much a daytime lighthouse, reflecting the sun's rays, and along with them, a light also reflecting the wealth of the outpost and the dwarven civilization in general. - YF-23

There are 3 comments for this map series, last post 2009-09-11

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Comments

Submitted by: Fedor - 2009-08-30 to 110 Early Winter

Consider digging a ramp for that poor hammerdwarf? And how does he avoid starving, anyway?

Submitted by: YF-23 - 2009-09-02 to 110 Early Winter

I'm fairly certain that caravan guards don't die of thirst or hunger or anything like that.

Actually, I had a dwarf drop in there at some point and built a stairway for him to get out. The hammerdwarf didn't even move from his position. And now after a few rains, the water level has risen to 5/6 out of 7, and he still doesn't move; or drown.

Submitted by: YF-23 - 2009-09-11 to 116 Early Autumn

The caravan guard eventually moved around the pool once water level reached 6 to 7 out of 7. He eventually left when he spotted a kobold thief when my defences were inactive, as he left the pool and killed him.

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You can download the compressed map file: 2009-09/yf-23-Shovehame-region2-116-21138.fdf-map but you will need the .NET version of SL's DF Map Compressor to convert to the .PNG image format.

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