3 years have passed since the last update of the map, and I thought I should update a new version. I was planning on uploading again when the tower was complete, but eh.
I increased the pop cap to 40 (though even after going past that another immigration wave came, bringing my total dwarves to over 50).
Mostly made because I got tired of the ground turning to white sand when my dwarves went to gather the stuff from dead goblin ambushes. The side road into the brook is because merchants like using the brook to come to my fort. - YF-23
There are 3 comments for this map series, last post 2009-09-11
Shovehame
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SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2009-09/yf-23-Shovehame-region2-113-20060.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Fedor - 2009-08-30 to 110 Early Winter
Consider digging a ramp for that poor hammerdwarf? And how does he avoid starving, anyway?
Submitted by: YF-23 - 2009-09-02 to 110 Early Winter
I'm fairly certain that caravan guards don't die of thirst or hunger or anything like that.
Actually, I had a dwarf drop in there at some point and built a stairway for him to get out. The hammerdwarf didn't even move from his position. And now after a few rains, the water level has risen to 5/6 out of 7, and he still doesn't move; or drown.
Submitted by: YF-23 - 2009-09-11 to 116 Early Autumn
The caravan guard eventually moved around the pool once water level reached 6 to 7 out of 7. He eventually left when he spotted a kobold thief when my defences were inactive, as he left the pool and killed him.