Pillarseals - 204 Mid Spring by YF-23

Map Description:

I dug out the rooms that will be used as the Captain of the Guard's room, office/dining room, and the prison, and in addition I started deep mining operations. Not too much as far as metal is concerned (mainly useless veins) except for... well, you'll see at the PoIs.

I hope I hit magma or coal soon. I don't want to have to be burning wood for smelters and the forge to work.

There are 2 comments for this map series, last post 2009-07-07

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Comments

Submitted by: Fedor - 2009-07-07 to 202 Early Spring

If your map is slow starting out, it will only get slower as you play - slower and slower, until you quit in disgust.

I've learnt this the *hard* way. Consider a much more modest map and init.txt settings.

Submitted by: YF-23 - 2009-07-07 to 202 Early Spring

I know of how large maps are hugely affected the more you play, FPS wise. I too learned so the hard way, but fortunately, it was while I was still new to the game.

However, I seem to have fixed this, mostly, by switching to full screen; with full screen, I got 90+ FPS, which later dropped to a modest 40+-50+ when I dug deeper (which may or may not have to do with me digging or not, though I do think it's probably due to all the stone).
I'll probably disable some things though, weather for sure, and temperature, at least until I hit magma.

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You can download the compressed map file: 2009-07/yf-23-Pillarseals-region7-204-5613.fdf-map but you will need the .NET version of SL's DF Map Compressor to convert to the .PNG image format.

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