My first all glass/above ground fortress. My original plan was to build a booze/magma based defense, until I realized magma doesn't ignite booze. Playing with Terrifying Goblins and Orcs.
The start of my entrance. The ramps spiral up to the z-level my depot is on, and contains whip filled traps. - Elvang
There are 2 comments for this map series, last post 2009-06-21
Chaoshammer
SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2009-06/elvang-Chaoshammer-region08-225-38625.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: Mzbundifund - 2009-06-20 to 225 Late Winter
You might still be able to salvage the booze trap if you add wood stockpiles adjacent to the booze ones. Maybe the burning wood will ignite the booze?
EDIT: Nice fort, by the way!
[Message edited on 2009/06/20 at 01:35 by Mzbundifund]
Submitted by: Elvang - 2009-06-21 to 225 Late Winter
Went for it, worked to the point where the booze actually boiled. Unfortunately, the booze explosion had a total radius of 3 tiles and disappeared in 10 steps :(. Also, to get the wood to ignite I had to keep magma on the tiles for several steps before it ignited.