Chaoshammer - 225 Late Winter by Elvang

Map Description:

My first all glass/above ground fortress. My original plan was to build a booze/magma based defense, until I realized magma doesn't ignite booze. Playing with Terrifying Goblins and Orcs.

Point of Interest: Entrance start

The start of my entrance. The ramps spiral up to the z-level my depot is on, and contains whip filled traps. - Elvang

There are 2 comments for this map series, last post 2009-06-21

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Comments

Submitted by: Mzbundifund - 2009-06-20 to 225 Late Winter

You might still be able to salvage the booze trap if you add wood stockpiles adjacent to the booze ones. Maybe the burning wood will ignite the booze?

EDIT: Nice fort, by the way!

[Message edited on 2009/06/20 at 01:35 by Mzbundifund]

Submitted by: Elvang - 2009-06-21 to 225 Late Winter

Went for it, worked to the point where the booze actually boiled. Unfortunately, the booze explosion had a total radius of 3 tiles and disappeared in 10 steps :(. Also, to get the wood to ignite I had to keep magma on the tiles for several steps before it ignited.

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