Wadedcastles - 202 Early Spring by FunkyWaltDogg

Map Description:

Inspired by the random name I drew and the nearly flat landscape (a first for me) I've decided that the fortress of Wadedcastles will consist of a large constructed lake with dwarves living and working in island buildings linked by bridges. Since this is the first fortress I've started with a major vision like this, I've decided to make yearly updates to the map.

Point of Interest: Welcome to Wadedcastles!

There's not much to see right now, but while you wait for my glorious creation to get underway, why not take a moment to admire my eye-rending petrified wood trade depot? - FunkyWaltDogg

There are 6 comments for this map series, last post 2009-04-19

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Comments

Submitted by: Markavian - 2009-04-15 to 203 Early Spring

Thatīll be a big wall when its done... no temporary moat or trench?

Submitted by: FunkyWaltDogg - 2009-04-15 to 203 Early Spring

I've thought about digging the outer moat one layer down after I was done but surprisingly it hadn't occurred to me to go ahead and do it so that I'm not totally defenseless in the meantime. Thanks for the suggestion!

Submitted by: Mzbundifund - 2009-04-15 to 202 Early Spring

You might also consider not placing your walls QUITE so close to the edge. You might want the extra space so you can build tower extensions or something without running into the "too close to edge" restriction.

Submitted by: FunkyWaltDogg - 2009-04-15 to 203 Early Spring

My objective when laying out the walls was to enclose the maximum amount of area in a square without overrunning either the brook or the entrance to my starter fort. So it was more or less inevitable that I'd go nearly to the edge on those two sides. I am planning to put towers in the inside corners but aside from that I don't foresee the need to expand my defenses outward (due to the moat) so I think it will work out okay.

Submitted by: Markavian - 2009-04-18 to 205 Early Spring

Looking good - for reference you can set your military to "Harass wild animals"; that will help clean up your satyr problem.

Submitted by: FunkyWaltDogg - 2009-04-19 to 205 Early Spring

I tried it once when a satyr actually got in my fort, they won't touch them because that option only causes them to target dangerous wild animals, and satyrs are totally harmless.

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You can download the compressed map file: 2009-04/funkywaltdogg-Wadedcastles-region6-202-6.fdf-map but you will need the .NET version of SL's DF Map Compressor to convert to the .PNG image format.

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