First map I uploaded. Pretty small one (my computer isn't nearly good enough to run large ones), and still one of my first few games (there's still things I'm learning about and things I'm learning on how to do right).
There are 4 comments for this map series, last post 2009-04-09
Apepaints
SHIFT + Key doubles keyboard scroll rate.
Don't have Flash?
You can download the compressed map file:
2009-03/yf-23-Apepaints-region4-203-6493.fdf-map
but you will need the .NET version of
SL's DF Map Compressor
to convert to the .PNG image format.
Submitted by: ToonyMan - 2009-04-04 to 206 Early Autumn
Neat area for a fort.
Submitted by: YF-23 - 2009-04-04 to 206 Early Autumn
Yeah, the river itself forms a natural defence on more than a fourth of the map's borders, and from there on out I can easily control access with bridges. It's also easy to close off areas almost completelly, and the mid-eastern part of land makes it easy to make a chokepoint. Many goblins have died at the traps there (the first siege and a wave of the second siege so far). Oh, and some rhesus macaques too.
I will probably abuse the small waterfall as well, and make the King's Throne room behind it. That is, if I survive until then.
Submitted by: ToonyMan - 2009-04-09 to 208 Early Winter
Lay down some floors on the surface of your fort. It makes it look nicer.
Submitted by: YF-23 - 2009-04-09 to 208 Early Winter
Hmm, I was thinking like that, but I'd rather keep it in a gardenish state so I can have a safe woodproducing area. See, if a siege happens, I want my dwarves to get inside the wall ASAP so I can pull the main entrance lever.
Hmm, I might put some floor on the area around the trade depot though- scratch the might, will do right now.