More aesthetics and skill training. I have finally started scouring the area for precious gems and ore. Thanks to a few gold strikes I was able to complete a couple of rooms in the nobility quarters. Everything is going well.
SELECT poitab.poiid AS default_poi, UNIX_TIMESTAMP(maptab.dateSubmitted) as dateSubmittedUnix FROM dfma_pointsofinterest AS poitab LEFT JOIN dfma_maps_v2 AS maptab ON maptab.mapid=poitab.mapid WHERE maptab.fortressName = 'Roarsilver' AND ( poitab.mapid = '2312' OR ( poitab.startYear > 0 AND ( poitab.endYear = 0 OR (poitab.endYear * 100 + poitab.endSeason) >= '106003' ) AND ( (poitab.startYear * 100 + poitab.startSeason) <= '106003' ) ) ) ORDER BY IF(maptab.default_poi=poitab.poiid,1,0) DESC, IF(maptab.mapYear>'1060',0,maptab.mapYear) DESC LIMIT 1
This was the first room in the nobility quarters that I completed. Originally I was relying on slow pace of the caravaners bringing me electrum ingots, but thanks to the gold strikes I made over the last two years I was able to produce my own. The finished room is extremely valuable, and makes my leader very, very happy; good thing, because I've been forcing him to do lots of jobs in the sun, which he absolutely hates. I'm trying to make him legendary in as many skills as possible. - Necronopticous
There are 9 comments for this map series, last post 2008-03-19
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