Step 00 - PSP7- Scanning and preparing sketch for 3DSMax
Step 01 - 3DSMAX6 - Making the Outline
Step 02 - 3DSMAX6 - Fleshing out the Hull
Step 03 - 3DSMAX6 - Rotational Symmetry
Step 04 - 3DSMAX6 - Modelling the Nose-cone
Step 05 - 3DSMAX6 - Adding the Bulge
Step 06 - 3DSMAX6 - Smoothing and Turning Faces
Step 07 - 3DSMAX6 - Unwrapping the Model
Step 08 - 3DSMAX6 - Exporting the UWV Map
Step 09 - PSP7 - Texturing
Step 10 - 3DSMAX6 - Render and Export